Kizuna Koala

vs INT

KRR Betty / Saboala

LRR Carrot/Garp 6*

Kizuna Ivankov/Boa 6+

Stage 2: Ivankov special.

Stage 3: Use everything.

vs QCK

Vivibecca / Vivibecca

Nami 6+ / TM Sabo

Raid Croc v1 / Shanks 6*

Stage 2: Use 1 Vivi/Rebecca and clear.

Stage 2: Use all specials. Nami can be replaced by Luffy/Law or Nami/Robin.

vs PSY

NamiRobin/Robin 6+

Shanks 6*/Saboala

Kizuna Magellan / TM RebeccaViola

Stage 1: Use Magellan.

Stage 2: Use Robin special and kill Morley, probably don’t need the special to avoid stage 3 orb lock but feel safer that way, using Megalo alone should be enough though.

Stage 3: Use everything and switch to Koala.

Kizuna Carrot

vs STR

Stage 1: Swap zoro and kill in 1 turn

Stage 2: Swap your luffy to law and attack with him last to kill in 1 turn

Stage 3: Turn 1: Use robbin and swap luffy to law, pass turn with usopp

Turn 2:Use Usopp>Sanji>Cracker>Law2x and attack from lowest to highest dmg dealer.

Croc support needs lvl3 and is must. Camie is lvl5 and is not needed but the team is build aroud her boost with usopp.

vs INT

Stage 1: Use Sanji (to counter Sanji secret stage) and go.

Stage 2: If you get normal stage 2, stall one turn so you don’t bring the attack down into the boss stage.

Stage 3: Specials: Franky -> Marigold -> Shanks -> Luffy normal and super type specials -> V3 Law. Attack in order Marigold -> Shanks -> V3 Law -> Franky -> Sanji -> Luffy (or for the last 3, in order of attack if it’s different for you)

vs PSY

Stage 1: Just clear

Stage 2: Use one of the captains and clear

Stage 3: Use Linlin then all remaining specials

Garp Challenge – Doffy 1


1: tap
2: Yonji then hit with all.
3: tap
4: tap
5: Neptune, then hit with all to break barrier
5 Revive: Break barrier, feel free to eat a meat if you have, as long as you break 20 hits.
6: Turn 1: Tap to match orbs Turn 2: tap Turn 3: he dies
7: Specials: Kaido > Judge on back left > Hody on Doffy. Then attack guy on right first (4 combo hit to kill) and swap to doffy hitting as hard as you can. Turn 2 Jack and kill (if you don’t kill him, Kaido should finish him off).


Stage 1: Kill the INT mob and pass, keep your matching orbs.

Stage 2: Use Ray special and kill her with normal attacks.

Stage 3: Use O-Tama special and Jimbe special. Kill with normal attacks.

Stage 4: Use Stampede Sanji special and kill the mobs according to CD over 2 turns. Kill Elizabello when he has 1 turn until attack left. Careful with Bellamy who binds your slots as an interrupt if he is taken to low hp and not killed. 

Stage 5: Use Ray special and kill with normal attacks over 3 turns. Jimbe needs to leave this stage with 2 cd left on his special.

Stage 6: Use O-Tama special and Jimbe special. Kill Trebol over 2 turns with normal attacks. Sanji needs to leave this stage with 2 cd left.

Stage 7: Use Sanji special and kill mobs according to CD over 2 turns. On the first turn you should be able to kill 3 or 4 mobs and on the second turn you should be able to finish the last mob(s) and chip some damage onto Doffy. Turn 3, use Akainu and Ace and show Doffy what a fire fist feels like.







Vs Doffy 2