and 111 Zoro/Sanji.
and 111 Zoro/Sanji.
McGuy and Leo can be replaced with any delayers that fit the requirements.
Sandersonia can be replaced with Story Kaku.
Stage 3: Delay with McGuy and stall out the Captain switch. You can either bring one of the Giants below 20% or take a hit.
Stage 4: Delay with Leo and clear in 2 turns.
Barto 1: Use Colo Lucy and Lucy and attack hitting perfects.
Barto 2: Use Sandersonia and clear.
Stage 3 kill the left guy that will turn orbs into block first. Can use Neko’s in this stage if needed.
Stage 4 use the delayer.
Stage 5 use Aokiji and Whitebeard first turn and then Law and maybe Neko second.
stall according to cool downs, use Kinemon and Kizaru once if your Lucy and Diamante cooldowns are high.
against Franky use your delayer and one Lucy special, wait 2 turns look for orbs then use Lucy special again hit at least 4 perfects for the 2x attack boost
then the following turn use all specials and finish him off
Stages 1-4 : Stall for specials
Boa V2 / 6+ Ace
Heracles / FN Giolla
FN Perona / Marguerite
FN Giolla ca be replaced by 6+ Usopp
Turn 1: Use Boa V2 and Marguerite specials, attack normally. (2,129k dmg)
Turn 2: attack again but end on Marguerite.
Turn 3: Use Perona’s special
Turn 4: Use Giolla/6+ Usopp/Hody special
Turn 5: Use Hera’s and Ace’s special then burst.
Hit with Kanjuro Last.
TM Mihawk / TM Mihawk
?? / QCK Diamante
SW Shanks/Colo Ain
TM Mihawk, TM Mihawk, Raid Fuji, Psy Zoro, Dex Cavendish, Qck Diamante
I used delay on stage 3. At Akainu, activate block orb eliminating special (cavendish for me) then Zoro (he will cancel the buff but I just want orb) then fuji. Hit him first turn. Activate Mihawk second turn and kill him. He revived activate another mihawk and kill him.
Cavendish was there to get rid of block orb, diamante was there to delay stage 3. I think the team can be f2p by replacing them with characters with the same functions, for example, FN brookand Colo Mcguy to get rid of blk orb and delay
15 Runs :